AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in South Africa for Q4 2022
In Q4 2022, the leading third-person games on iOS in South Africa saw varied performance in downloads, revenue, and active users, with some apps experiencing significant growth.
The fourth quarter of 2022 showcased diverse trends among the top five third-person games on the iOS platform in South Africa. Below, we break down the performance of each app in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Subway Surfers, from Sybo Games ApS, saw a notable increase in weekly downloads towards the end of the quarter, peaking at approximately 5.8K in the final week of December. Weekly revenue fluctuated, with a high of about $851 in late September and a low of $123 in mid-November. The game maintained a strong user base, with weekly active users rising from around 94.9K at the beginning of the quarter to 93.4K by the end.
Going Balls, developed by SUPERSONIC STUDIOS LTD, experienced a steady rise in weekly downloads, reaching around 1.6K in the last week of December. Revenue saw modest gains, with peaks of $87 in late September and mid-December. Active users remained relatively stable, with a slight dip to 11.1K in mid-December before ending the quarter at approximately 11.6K.
Real Car Driving: Racing games by Caroline Mize had consistent weekly downloads, peaking at about 1.5K in the last week of December. The game's active users showed a gradual increase, ending the quarter with around 7.9K users.
PUBG MOBILE from Tencent Mobile International Limited demonstrated strong revenue performance, with weekly earnings peaking at $9.6K in late October. Downloads remained steady, with a high of 1.3K in early December. Active users showed a slight decline, starting at about 95.1K and ending the quarter at 84K.
Car Parking Multiplayer, published by Aidana Kengbeiil, saw a steady increase in weekly downloads, peaking at around 1.2K in mid-December. Revenue showed fluctuations, with a high of $1.2K in late November. Active users increased towards the end of the quarter, reaching about 9.1K in mid-December.
For more detailed insights and analysis, visit Sensor Tower.